Technique library
Sudoku Techniques – From Naked Singles to X-Wing
Every Sudoku technique on one page, ordered the way you actually learn them: from the two ways to place a digit, through the elimination patterns that unstick a grid, to the chains that crack expert puzzles. Each technique has its own page with a real position you can step through — not a screenshot, but a genuine grid where the pattern is provably present.
38
38 techniques
6
6 chapters
36
Interactive examples
01
Basics
The two ways to place a digit, and the scanning habits that find them. Everything else in Sudoku exists to create these situations.
01
Naked Single
A cell where only one digit still fits. The most direct move in Sudoku, and the one every other technique is ultimately trying to create.
BeginnerOpen lesson02
Hidden Single
A digit with just one possible home in a row, column or box — even though that square still has other options.
BeginnerOpen lesson03
Full House
One empty square remains in a row, column or box. The missing digit belongs there.
BeginnerOpen lesson04
Last Digit
When eight copies of a digit are on the board, the ninth has one place left.
BeginnerOpen lesson05
Scanning
Follow one digit into a box: the lines that already contain it cross out every other square.
BeginnerOpen lesson06
Cross-hatching
Work through one box calmly: cross out the rows and columns where the digit already appears.
BeginnerOpen lesson
02
Subsets
Groups of cells that reserve a group of digits between them. These are the first techniques that remove candidates rather than place digits.
01
Naked Pair
Two squares show the same two notes. Together they reserve both digits for themselves.
EasyOpen lesson02
Hidden Pair
Two digits have only the same two homes in a unit. Every other note in those cells can go.
EasyOpen lesson03
Naked Triple
Three squares reserve three digits between them, so those digits can be crossed out elsewhere in the unit.
EasyOpen lesson04
Hidden Triple
Three digits have only the same three homes. Remove every other note from those cells.
AdvancedOpen lesson05
Naked Quad
Four squares share only four candidate digits; remove those digits from every other square in that unit.
AdvancedOpen lesson06
Hidden Quad
Four digits have only four homes. Clear every other note from those homes.
HardOpen lesson
03
Intersections
Where a box meets a line, information flows both ways. The best value for the effort on medium and hard puzzles.
04
Fish patterns
Single-digit patterns spanning several rows and columns, from the classic X-Wing to its larger and asymmetric relatives.
01
X-Wing
Two matching lines give one digit exactly the same two possible homes. That rectangle removes the digit from the rest of those crossing lines.
AdvancedOpen lesson02
Swordfish
The three-line version of the X-Wing: a digit confined to three rows and three columns.
HardOpen lesson03
Jellyfish
The four-line fish. A digit restricted to four rows and four columns clears those columns everywhere else.
ExpertOpen lesson04
Finned Fish
A Fish pattern with one extra candidate — the fin — whose box makes a local elimination safe.
ExpertOpen lesson05
Sashimi Fish
A Fish with one missing base corner and a fin in the same box, producing a precise local elimination.
ExpertOpen lesson06
Skyscraper
Two lines sharing a base but with tops in different columns. Cells seeing both tops can drop the digit.
AdvancedOpen lesson07
Two-String Kite
A row and a column, each with two candidates, meeting through a shared box. Their far ends cannot both be false.
AdvancedOpen lesson08
Empty Rectangle
A box where a digit's candidates form a cross rather than a rectangle, combined with a strong link elsewhere.
HardOpen lesson
05
Wings
Short forcing arguments across three or four cells and several digits. Where real logic begins.
01
XY-Wing
Three bi-value cells forming a hinge and two wings. Cells seeing both wings cannot hold the shared digit.
AdvancedOpen lesson02
XYZ-Wing
Like an XY-Wing, but the hinge carries three candidates. The eliminations are fewer but the pattern is more common.
HardOpen lesson03
W-Wing
Two identical bi-value cells connected by a strong link on one of their digits.
HardOpen lesson
06
Chains and uniqueness
Longer arguments and techniques that use the puzzle's uniqueness. The tools for expert-level grids.
01
Simple Colouring
Follow one digit's strong links across the board with two alternating colours, then look for contradictions.
HardOpen lesson02
X-Chain
An alternating chain for one digit: strong and weak links ensure that at least one end is true, so a cell seeing both ends loses that digit.
ExpertOpen lesson03
Remote Pair
A chain of cells all holding the same two candidates. The ends behave like a pair even when far apart.
HardOpen lesson04
XY-Chain
A longer chain of bi-value cells. Linked pairs force a shared endpoint digit, which can be eliminated from cells seeing both ends.
ExpertOpen lesson05
Unique Rectangle
A pattern that would create two solutions. Since a proper puzzle has only one, it can be ruled out.
HardOpen lesson06
Unique Rectangle Type 2
Two adjacent rectangle corners share one extra candidate. One must take it, so cells seeing both lose it.
ExpertOpen lesson07
BUG+1
When every unsolved cell but one has two candidates, the odd cell out must take its third digit.
ExpertOpen lesson08
Forcing Chain
Assume a candidate, follow the consequences, and see whether both assumptions lead to the same result.
ExpertOpen lesson09
Alternating Inference Chain (AIC)
A short chain of strong and weak links whose matching endpoints eliminate a candidate.
ExpertOpen lesson10
Nice Loop
A closed alternating chain that proves a candidate false, true, or impossible outside the loop.
ExpertOpen lesson11
Multi-Coloring
Two separate colouring components for one digit collide, forcing their opposite colours and removing shared targets.
ExpertOpen lesson12
Almost Locked Sets (ALS-XZ)
Two nearly locked candidate groups share a restricted digit, allowing a second shared digit to be eliminated outside both sets.
ExpertOpen lesson13
ALS-XY-Wing
Three Almost Locked Sets are joined by two different restricted common candidates, forcing an outside candidate from both outer sets.
ExpertOpen lesson